Pregenerated worlds
From Dwarf Fortress Wiki
Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of versionv0.27.169.33g. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for world generation. Feel free to share and add to the list.
Contents
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World generation changes
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.
Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.
Version 0.27.176.38a has changed world generation (cave changes) once again.
Version 0.27.176.38b seems to have changed, possibly due to the new parameter options.
Downloadable worlds
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
Zaludoram, The Future World
Download it here
Seed: 4252958254v0.27.176.38c (2 rejects)
World size: 65x65 (Small)
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.
This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.
- Adamantine: just southeast of the middle.
- Magma: underground magma pool, located on layers 150-147 in the southwest corner.
- River: a small curve of it in the lower right corner.
- Trees: A few hundred of them.
- Sand: Plenty of white sand.
- Iron: Plenty of magnetite patches along with some hematite and limonite veins.
- Flux: Plenty of chalk.
- Fuel: Many veins of bituminous coal and lignite.
- Bauxite: Many (20+) patches all over the place.
- Neighboring Civs: All.
Ewèlina, The Enchanted Land
Download it here
Seed: 2736869902v0.27.176.38c
World size: 17x17 (Pocket)
This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.
- Adamantine: Northwest under the rock which extrudes to the surface.
- Magma: Volcano in the southeast corner.
- Brook: A small curve of it in the northeast corner.
- Trees: All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
- Sand: Heaps of red sand one z-level down.
- Iron: Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
- Flux: None. You'll have to import it.
- Fuel: Numerous veins of bituminous coal and lignite.
- Metals: Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
- Bauxite: None
- Aquifier: None
- Chasm: None
- Neighboring Civs: All.
The Absolute Planet of Dawns
Direct download available here: The Absolute Planet of Dawns
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.
(version v0.27.169.33g, seed 2664204674, provided by Fedor)
Incredibly Resource Rich Starting Location
Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!
[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]
Lathondur Minbaz
Direct download available here: Lathondur Minbaz
The Legendary Ever-Realm
Download: http://hyperfileshare.com/d/f91fae26
Has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist
Smata Sagus, The Realms Of Dawn
Download it here
Seed: 324316224v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.
This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.
- Adamantine: towards the bottom left.
- Magma: underground, located on layers 140-143.
- River: a small curve of it in the lower right corner.
- Trees: More than you'll ever use.
- Sand: Yep.
- Soil: Yep.
- Iron: Magnetite patches near the surface, along with an occasional hematite and limonite vein.
- Flux: More than you'll ever use.
- Fuel: Plenty.
- Bauxite: Several patches near the magma.
- Obsidian: Available on the left side.
- Neighboring Civs: All.
Ruspospazmon, The Eternal Windy Planes
Download it here
Seed: 2851906008v0.27.169.33g (11 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.
This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.
- Adamantine: towards the bottom left.
- Magma: underground, located on layers 140-143.
- River: only if you expand the area slightly.
- Aquifer: There's a tiny area of it towards the top left on a few levels.
- Trees: Yep.
- Sand: Yep.
- Soil: Yep.
- Iron: Yes, towards the top and middle.
- Flux: Yep.
- Fuel: Yep.
- Neighboring Civs: All.
Emeecamo Ametha, The Eternal Universe of Wind
Download it here
Seed: 2135737780v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.
This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.
- Adamantine: in the middle.
- Magma: Upper left corner, the top is fully open to the ground.
- River: Yes, with a waterfall.
- Trees: Limited, but enough to make do.
- Soil: Yep.
- Iron: Plenty.
- Flux: More chalk than you could ever need.
- Fuel: Plenty.
- Bauxite: Some, check bottom middle of map one level below the lone hill.
- Neighboring Civs: All.
This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.
- Adamantine: upper right corner.
- Magma: lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
- River: Yes, a small river bend in the upper left corner.
- Trees: Not overabundant, but not scarce either.
- Soil: Yep.
- Iron: Massive amounts; good luck making a dent in it.
- Flux: Take your pick between dolomite and chalk, tons of each.
- Fuel: Limited amounts of lignite, mostly in the upper levels on the left side.
- Obsidian: Plenty of it in the upper left corner at the higher z-levels.
- Neighboring Civs: All.
Seeds
Click here to add a seed!
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.
To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.
Here are seeds generated in older versions. They may not generate the same world if you are using v0.28.181.40d:
- Seed archive (pre 0.27.173.38a)
- v0.27.173.38a
- v0.27.176.38a
- v0.27.176.38b
- v0.27.176.38c
- v0.28.181.39e
- v0.28.181.40c
The following seeds were generated with version 0.28.181.40d. If you have a seed with a good starting location, feel free to add it.
Click here to add a seed!
Incredibly Resource Rich Starting Location
Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, trees, a lot of gold, and more!
[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]
CPU-friendly starting location
Seed: 3591897044 (generated on WinXP 32 Bit) Size: MEDIUM (129x129)
This is a 4x4 location selected to contain enough resources to support the needs of a fortress for years without requiring much CPU power. (You can also just select a 3x3 area and still have all the features.)
- The water source is an aquifer, which won't create any CPU load until you tap into it. There is no source of constantly running water on the map (unless you create one, e.g. by draining one aquifer level into the one below).
- Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
- The entire area is totally flat!
Note: I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses!
- Trees: Yes, lots of them.
- Ores: There should be plenty of iron ore in the siltstone layer.
- Flux: There is marble on the left and top borders
- Magma: There is a magma pool in the top left.
- Fuel: Bituminous Coal and Lignite from the Siltstone layer, magma, trees
- Water: The whole map has an aquifer. Dig a staircase near the magma pool to breach it without hassle.
- Sand: All over the map.
- Does not have: Brook, River, Underground River/Pond, Adamantine, Cave
- Neighbors: Dwarves, Goblins, Humans, Elves
Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!
Resource rich starting location
Seed: 3004502376 (generated on MacOS X & on Linux with wine) Size: MEDIUM (129x129)
This is a 6x6 area with lots of resources. Watch out for the canyons, you need to build bridges across them to allow traders and immigrants access to your fortress. This region is far from flat. There is an underground magma pipe with its surface on level 141 (level with the river along the top of the region) at the right hand side of the map, just above the centre.
- Trees: Woodland covering most of region
- Ores: Iron, Copper, Aluminium ores all easily found
- Flux: Lots of limestone
- Magma: Underground magma pipe (see above). Bauxite easily found.
- Fuel: magma, trees
- Water: Two rivers
- Sand: Covering all but the mountainous left edge
- Neighbors: Dwarves, Humans, Elves, Goblins
Teyo Anetha (no Goblins)
Size: Medium, Seed: 2422583942, History Seed: 173103888, Name Seed: 2864375868
The Kind Swamps
You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, alligators, carps, some other fish and NO goblins.
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful).
Thadar Alu
world_gen.txt file:
| Game Object Data | |
|---|---|
| Created in DF v0.28.181.40d. [WORLD_GEN] [TITLE:MEDIUM] [SEED:367433665] [HISTORY_SEED:1729088104] [NAME_SEED:870895962] [DIM:129:129] [END_YEAR:1050] [BEAST_END_YEAR:250:50] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:290:305:1600:1600] [RAINFALL:0:100:100:100] [TEMPERATURE:10:90:100:100] [DRAINAGE:0:100:200:200] [VOLCANISM:100:100:0:0] [SAVAGERY:40:100:1600:1600] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [OCEAN_EDGE_MIN:0] [VOLCANO_MIN:0] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:50] [RIVER_MINS:800:800] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:5000] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:1] [MOUNTAIN_CAVE_MIN:200] [NON_MOUNTAIN_CAVE_MIN:200] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_RIVER:2] [SHOW_EMBARK_POOL:2] [SHOW_EMBARK_M_POOL:2] [SHOW_EMBARK_M_PIPE:2] [SHOW_EMBARK_CHASM:2] [SHOW_EMBARK_PIT:2] [SHOW_EMBARK_OTHER:2] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:25] [TOTAL_CIV_POPULATION:20000] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0] | |
The Barbs of Zeal
A 3x3 location that has everything you'll ever want for except for bauxite and silk. Goblins provide an excellent source of iron.
- Trees: A few
- Ores: Copper, gold. Little iron
- Flux: Lots of marble
- Magma: Surface magma pipe
- Fuel: Magma, trees
- Water: Underground river, underground pool
- Sand: Black sand on surface
- Neighbors: Dwarves, Humans, Elves, Goblins
- Bottomless Pit: On surface
- HFS: Enough said
- Does not have: Bauxite, magnetite, cave, aquifer, giant cave spiders
Good Mix of Resources
Seed: 1158498054 (generated on WinXP 32 Bit v0.28.181.40d) Size: MEDIUM (129x129)
Here's a 5x5 spot with
- Some Trees
- Iron Ore
- Bauxite
- Flux
- Magma Pipe
- Chasm (open to the surface)
- Sand
- Pit
- River
- Gems
- Temperate weather
Good Location
Generated on WinXP, v0.28.181.40d
Seed: 2814973378, Size: LARGE, Minimum Volcano Number set to 18
An 8x3 area, covering the edge of a mountain range and a woodland plain. A brook divides the two main biomes, and the map is completely flat East of it. Surroundings are hot (the murky pools do not evaporate) and wilderness. Wide variety of local wildlife, magma creatures are contained until you tap the pipe. Occasionally world gen can create an underground goblin road running just east of the Magma. With a larger area you could also include an underground river, a chasm and a pit, although they would all be deep inside the mountain.
- Trees: Decent Tree cover to the East of the brook
- Ores: Magnetite and Hematite in the Limestone layer, Copper, Gold, Platinum and Aluminum also observed
- Stone: Limestone, Obsidian and Bauxite
- Soil: One layer East of the river
- Flux: Limestone
- Magma: Magma Pipe, entirely concealed in the mountain, but location is visible from the surface as a circular depression.
- Fuel: Magma, Bituminous Coal and Lignite, Trees
- Water: Brook
- Sand: None, unfortunately
- Neighbors: Dwarves, Humans, Elves, Goblins
- Adamantine/HFS: Central, deep down near the edge of the Mountain
- Optional: Underground river, chasm, pit
- Does not have: Cave, aquifer, sand
The Eternal Realms
Seed: 4981584, Size: MEDIUM (default)
- Big Sea on the West side
- Huge Mountain range in NE side; lots of rivers around there too.
- Forest with two big lakes on the South Side
- Three Evil Pink Blobs in the foothills.
I haven't used this map in fortress mode yet, but it looks very plentiful.
The Portentous Realms
world_gen.txt file:
| Game Object Data | |
|---|---|
| Created in DF v0.28.181.40d. [WORLD_GEN] [TITLE:LARGE] [SEED:2637231019] [HISTORY_SEED:3441458273] [NAME_SEED:936820994] [DIM:257:257] [END_YEAR:1050] [BEAST_END_YEAR:300:-1] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:1:400:800:800] [RAINFALL:0:100:400:400] [TEMPERATURE:25:75:400:400] [DRAINAGE:0:100:400:400] [VOLCANISM:0:100:400:400] [SAVAGERY:0:100:400:400] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [GOOD_SQ_COUNTS:100:1000:2000] [EVIL_SQ_COUNTS:100:1000:2000] [PEAK_NUMBER_MIN:50] [OCEAN_EDGE_MIN:2] [VOLCANO_MIN:15] [REGION_COUNTS:SWAMP:1032:7:6] [REGION_COUNTS:DESERT:1032:7:6] [REGION_COUNTS:FOREST:4128:13:12] [REGION_COUNTS:MOUNTAINS:8256:9:9] [REGION_COUNTS:OCEAN:8256:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:8256:13:12] [REGION_COUNTS:HILLS:8256:13:12] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:400:400] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:100] [NON_MOUNTAIN_CAVE_MIN:200] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_RIVER:2] [SHOW_EMBARK_POOL:2] [SHOW_EMBARK_M_POOL:2] [SHOW_EMBARK_M_PIPE:2] [SHOW_EMBARK_CHASM:2] [SHOW_EMBARK_PIT:2] [SHOW_EMBARK_OTHER:2] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:50] [TOTAL_CIV_POPULATION:20000] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:8256:16512:8256] [RAIN_RANGES:8256:16512:8256] [DRAINAGE_RANGES:8256:16512:8256] [SAVAGERY_RANGES:8256:16512:8256] [VOLCANISM_RANGES:8256:16512:8256] | |
note: I set the world gen to keep going untill 1050
A 6x6 area with the top 6 being woodland and the rest mountainranges I will post an image of location when I have the time, ATM you can find it by using search function (HFS, pipe, flux, underground river and pit)
contains:
- Trees: enough, I've been going for 4 years and still havent managed to use it all
- Ores: I've found 2 hematite veins, 2 gold veins and 2 copper so far along with some aluminum and lots of tetrahedrite (I havent really started searching yet, but this bodes well)
- Flux: There is dolomite below the soil in the north
- Magma: There is a magma pipe mid bottom a few stories down
- Fuel: magma, trees, havent found any ores yet, but who neeeds it with magma?
- Water: underground river along west side and a small murky pool in north
- bottomless pit: southeast a few stories below the surface
- Sand: north
- creatures: surface: groundhogs and goats. river: cave crocodiles, giant olm, giant toads, lizardmen, olms, cavefish and snakemen. bottomless pit: Giant Bats, bats, 1 gremlin, cave Swallowmen, antmen and troglodytes, magma pipe: Magma man and Fire Imps
- Neighbors: 2 Dwarves, Goblins, Humans, Elves and kobolds
- HFS: yes... yes indeed (havent found it yet though
- Does not have: Cave , aquifer and bauxite
- notes: when finding the pit you will also see alot of gems, and there is even more in close proximity to it. I've barely scratched the surface, but so far it looks like the place is rich on metal and gems.
Frekin Sweet map
I spent a lot of time creating maps and i think i've found the best map
Done on Vertion 0.28.181.40d
how to find: Search for:
- X + Y Dimention = 8
- Chasm = Yes
- Flux = Yes
- Other Features = Yes
- Magma Pipe = Yes
- Bottemless pit = Yes
- Underground River = Yes
Tress: A few HFS: YES YES YES Bauxite i ran reveal through this and had a quick look lots of gems and lots lots more
and how could i forget No Elves
Download Images and Map From Here : [1]
Click here to add a seed!
World Generation Parameter Sets
With the release of 0.28.181.39a, Design New World With Paramaters gained a slew of new features, detailed at Advanced world generation. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.
Parameter sets are stored in world_gen.txt in the \data\init folder. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets. World tokens are the individual parameter representations.
One place to find parameter sets for world generation is the Worldgen cookbook thread on the official forums.



