Pregenerated worlds

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Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of versionv0.27.169.33g. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.

Contents

World generation changes

Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.

Version 0.23.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.

Version 0.23.176.38a has changed world generation (cave changes) once again.

Version 0.23.176.38b seems to have changed, possibly due to the new parameter options.

Downloadable worlds

Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.

Zaludoram, The Future World

Download it here
Seed: 4252958254v0.27.176.38c (2 rejects)
World size: 65x65 (Small)
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.

  • Adamantine: just southeast of the middle.
  • Magma: underground magma pool, located on layers 150-147 in the southwest corner.
  • River: a small curve of it in the lower right corner.
  • Trees: A few hundred of them.
  • Sand: Plenty of white sand.
  • Iron: Plenty of magnetite patches along with some hematite and limonite veins.
  • Flux: Plenty of chalk.
  • Fuel: Many veins of bituminous coal and lignite.
  • Bauxite: Many (20+) patches all over the place.
  • Neighboring Civs: All.


Ewèlina, The Enchanted Land

Download it here
Seed: 2736869902v0.27.176.38c
World size: 17x17 (Pocket)

This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.

  • Adamantine: Northwest under the rock which extrudes to the surface.
  • Magma: Volcano in the southeast corner.
  • Brook: A small curve of it in the northeast corner.
  • Trees: All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
  • Sand: Heaps of red sand one z-level down.
  • Iron: Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
  • Flux: None. You'll have to import it.
  • Fuel: Numerous veins of bituminous coal and lignite.
  • Metals: Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
  • Bauxite: None
  • Aquifier: None
  • Chasm: None
  • Neighboring Civs: All.

The Absolute Planet of Dawns

Direct download available here: The Absolute Planet of Dawns
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.

(version v0.27.169.33g, seed 2664204674, provided by Fedor)


Lathondur Minbaz

Direct download available here: Lathondur Minbaz

The Legendary Ever-Realm

Download: http://hyperfileshare.com/d/f91fae26

Has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist


Smata Sagus, The Realms Of Dawn

Download it here Seed: 324316224v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: a small curve of it in the lower right corner.
  • Trees: More than you'll ever use.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Magnetite patches near the surface, along with an occasional hematite and limonite vein.
  • Flux: More than you'll ever use.
  • Fuel: Plenty.
  • Bauxite: Several patches near the magma.
  • Obsidian: Available on the left side.
  • Neighboring Civs: All.


Ruspospazmon, The Eternal Windy Planes

Download it here
Seed: 2851906008v0.27.169.33g (11 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: only if you expand the area slightly.
  • Aquifer: There's a tiny area of it towards the top left on a few levels.
  • Trees: Yep.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Yes, towards the top and middle.
  • Flux: Yep.
  • Fuel: Yep.
  • Neighboring Civs: All.


Emeecamo Ametha, The Eternal Universe of Wind

Download it here
Seed: 2135737780v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.

  • Adamantine: in the middle.
  • Magma: Upper left corner, the top is fully open to the ground.
  • River: Yes, with a waterfall.
  • Trees: Limited, but enough to make do.
  • Soil: Yep.
  • Iron: Plenty.
  • Flux: More chalk than you could ever need.
  • Fuel: Plenty.
  • Bauxite: Some, check bottom middle of map one level below the lone hill.
  • Neighboring Civs: All.


This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.

  • Adamantine: upper right corner.
  • Magma: lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
  • River: Yes, a small river bend in the upper left corner.
  • Trees: Not overabundant, but not scarce either.
  • Soil: Yep.
  • Iron: Massive amounts; good luck making a dent in it.
  • Flux: Take your pick between dolomite and chalk, tons of each.
  • Fuel: Limited amounts of lignite, mostly in the upper levels on the left side.
  • Obsidian: Plenty of it in the upper left corner at the higher z-levels.
  • Neighboring Civs: All.


Seeds

 Click here to add a seed!

Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.

However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.

To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.

Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.

A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.

Here are seeds generated in older versions. They may not generate the same world if you are using v0.27.176.38c:

The following seeds were generated with version 0.27.176.38c. If you have a seed with a good starting location, feel free to add it.

 Click here to add a seed!

Quick Seed

Seed: 20
Dimensions: 257x257
Name: Random
OS: Windows XP

Result: A 0-reject world. Two interesting features I've noticed thus far are an island with what appears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake. I'd note mineral distribution, but I'm not quite as interested in Fortress mode as I am in Adventurer mode.

Unsiegeable Mini-Island

Seed: 111121519

Dimensions: 257x257

OS: Vista (might work on other OS)

Image:Islandthingernosiegeyay.png

A mini-island formed by several rivers and a lake (You can't see it on the embark screen, but I assure you, it is there). Completely unsiegeable nine months of the year, while still allowing access to Human/Elf traders. You may have to wall off the edges to stay safe in Winter, but on the plus side the Goblins will fall into the lake in the spring.

Aside from that, there's not much else here.

  • Trees: Yes.
  • Sand: Directly under the lake is some black sand. Try to dig on the highest layer possible to avoid the aquifer.
  • Aquifer: Yes, but for some odd reason there's stone directly above it, and there's usually a stone cluster you can dig through.
  • Soil: Yes, but on the far side of the lake, so it may be easier just to flood some rock if you want a farm.
  • Iron: Haven't seen any, nor have I used reveal to check, but there's lots of Sedimentary rock, so there's a good chance of it.
  • Metals: I've seen a vein of Zinc and some Copper, but again, I haven't Revealed to check the full potential.
  • Fuel: Plenty of trees, and I think there was a vein of coal somewhere.
  • Bauxite: A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
  • Neighboring Civs: All.
  • Does not have: Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.

Oh, and there's a lot of rejects. I can't remember how many, it was at least a hundred, maybe two hundred, but most of them are fast rejects. --Untelligent 22:20, 28 February 2008 (EST)


Smata Xomlox, The Realm of Typhoons

This is a 4x6 location with basically every major resource. Ground is from level 147 to 152. Cliffs are no taller than 2, surroundings are wilderness and temperature is warm.
If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get everything else. Image:Realm of typhoons location.png

  • Seed: 3593291792 It has only 1 reject.
  • Adamantine: In the middle east side.
  • Magma: Pipe in the south side from bottom to level 144, not seen from surface.
  • River: Runs from the northeast to the south side.
  • Underground lake: In the north, not seen from surface.
  • Chasm: Yes in the west, not seen from surface.
  • Cave: Named cave called Elbowgloom with an ettin and some giant moles in the west, south of chasm.
  • Trees: More than you'll ever need.
  • Sand: Yes, yellow and black in the northwest.
  • Soil: Yes.
  • Iron: Hematite veins in obsidian.
  • Metals: Ore for every metal except zinc present.
  • Flux: Lots of marble (few levels below sand).
  • Fuel: None, but there are enough trees.
  • Bauxite: None.
  • Obsidian: You can dig an entire fortress in it.
  • Neighboring Civs: All.

Found by: --DFD 09:09, 3 March 2008 (EST)


Smata Xestsu, The Realm of Enchantments

Image: SmataXestsu.jpg

This 3x6 location has almost all features the game has to offer. Here we have magma, a river, a cave river, an underground lake, iron, flux, sand, adamantine, a chasm, and an optional cave. Cliffs range from 1 to 3. The Temperature is Scorching, the Trees are Woodland, Other Vegetation is Moderate, and the Surroundings are either Calm or Sinister. If you want a cave with a minotaur you can expand the area two tiles north to make a 5x6 location. Likewise, if you don't need the underground lake or cave river you can reduce the area by two tiles to the south to make a 2x6 location.

  • Seed: 1321093328 with 3 rejects.
  • Adamantine: In the top left side.
  • Magma: Pipe on the far right on levels 140 to 144 (not seen from surface).
  • River: Runs along left side.
  • Underground lake: On the bottom side of the map.
  • Chasm: On the left, south of the Pits.
  • Cave: (Optional) On the top of the map. Its name is Osmatgened Aloakon, "Heartdepth the Harmonious Shadows".
  • Trees: Enough to support full scale steel operation.
  • Sand: Plenty, its the black kind.
  • Soil: A bit in the bottom right of the map.
  • Iron: A great amount scattered around in Hematite veins.
  • Metals: Lots of Copper (Native, Malachite, and Tetrahedrite), Lots of Silver (Native, and Tetrahedrite, Galena), Lots of Gold, some Aluminum, some Lead (Galena), some Tin (Cassiterite), no Bismuth, no Nickel, no Platinum, and no Zinc .
  • Flux: Enourmous amount of Marble.
  • Fuel: None.
  • Bauxite: None.
  • Obsidian: Just what is around the magma.
  • Neighboring Civs: All.

Found by: --Sartoris 6 March 2008



Adelaanenu, The Wondrous Planet

Image:Adelaanenu.jpg


This is a very dangerous site; 2x5 area so it should run well... especially if you kill all the creatures.

This is the smallest I've been able to get a site in the new version while maintaining all the features that I look for: magma, pits, cave river, bauxite, fuel, iron and flux. The only thing missing that I like to have is sand, but the rest of it makes up for it.

Note that this map is on a TERRIFYING biome, and it has a group of cave creatures living near the chasm in the south that will make short work of your dwarves if you let them. Your dwarves may spawn next to these cave creatures, so this site is not recommended for beginning players.

  • Seed: 3988471772 with 67 rejects.
  • Adamantine: In the southwest corner.
  • Magma pipe: Northwest corner; surface of pool is below ground in elevation 146, and runs to bottom of map.
  • Cave river: Surface is slightly to west on elevation 148.
  • Chasm: Visible from surface, southeast corner.
  • Trees: North portion of map. Can grow tower caps underground once cave river has been uncovered.
  • Soil: North portion of map.
  • Iron: Large chunks of magnetite in layer 146, and another big chunk below in layer 142, large veins of hematite in several layers.
  • Metals: LARGE Platinum vein through magnetite on layer 146 and other small deposits, Copper (Native and Tetrahedrite), Silver (Galena), Gold, Aluminum, Lead (Galena), no Tin, no Bismuth, no Nickel, and no Zinc .
  • Flux: Seven layers of chalk in northern part of map.
  • Fuel: Elevation 140, west of magma pipe (from very west edge of map to very north edge of map).
  • Bauxite: 142 and 145, right and left sides of magma pipe.
  • Obsidian: Around magma pipe.
  • Neighboring Civs: All.

Found by: --Bharani March 7 2008


The Everlasting Dimensions

Image:1868528756.png

This is a pretty full-packed location. It has Adamantine, a magma vent and pool, a cave river and lake with dozens of critters within, a chasm, a complex cave system, which is 10 z-levels deep (packed full of critters and inhabited by a Dragon), marble for flux, hematite for iron (accessible from the surface), sand and some sparse trees.

If you don't need the magma vent and don't need as many chasm tiles, you can get away with a 4x3 map. The world should be pretty fast to generate...has only a few rejects, IIRC.

Confirmed; only one reject on this one.
  • Seed: 1868528756

Found by: --Zagibu March 8 2008

Minbazushul, a world without goblins

Click on the picture to enlarge
Click on the picture to enlarge
  • Small World (65*65), Seed: 3231003462 Yes, a world without Goblins. They only have two fortresses in the north-east corner of the world, and are unable to pass through the mountains that separate them from the civilized areas.
  • Location: There is one very good location in this world with trees in plenty, sand, flux, a Volcano, an underground river, Bauxite and Adamatite, in a 5x2 area. If you expand it to 9x2 you also get a chasm. But be careful, it is quite easy to accidentally to dig into the *HIDDEN FUN STUFF*.

Found by: Zara 07:46, 28 March 2008 (EDT)

A cool World with Everything

256x256 map Seed: 2850307753

Move North West from starting map location until to see a vent in the middle of the forest. Go to that square and you will see that the vent has caused a small mountain to form. If you select the whole mountain (a bit large) you will get the following:

- A chasm seperating the lower third of the map, but it is below ground, so you can easily access both sides.

- The Southern 3rd is rich with gold, iron and adamantine. Normally that is enough to be great.... but then there is....

What could possibly be the most fun "sandbox" collection of features in the north two 3rds of the mountian. In this section you get:

- A cave river north of the chasm

- A very deep caldera Pond with very active spiders (good source of silk)

- A modestly hidden magma vent.. though selecting mining will reveal some surface warm stone. It is right next to the caldera lake...

- A Kobold Cave just north of both features with two legendary Kobolds in residence.

... Ever wanted to flood out a passel of kobolds? Burn them in firey magma? Poach them in boiling hot steam? Or just go to war? Here is where you can do it!!! Lots of valuables scattered about as well.

I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map! Enjoy!

World of EVIL!

Seed: 175553852

The entire right quarter of this map is evil mountains.


The Dimensions of Legend

[TITLE:STANDARD] [SEED:3909091239] [DIM:257:257]

There are a few interesting locations that I've noticed so far...

Location 1: Volcano, Adamantine, above ground river, and chasm, in a 4x4 area, plus trees and farmable land (sand).
Click on the picture to enlarge
Click on the picture to enlarge

Location 2: Island (so no Goblins) with Volcano and terrifying lake. Again, sand, trees, freshwater.

Click on the picture to enlarge
Click on the picture to enlarge

Location 3: Haunted mountains with volcano, adamantine, underground lakes, aboveground rivers, chasms... Next to a forest/plains area with trees.

Click on the picture to enlarge
Click on the picture to enlarge

Other areas of note: a Volcanic oceanic island, a mirthful mountain range (with volcanic features, just above Location 3), and a few random volcanos in a forest.

Xah Rabin - The Dimension of Omen

Seed: 4112576623
Dimensions: 129x129
Name: Random
OS: Windows XP

 Click here to add a seed!
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