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Local map features)
[edit] Tile Colors
The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
[edit] Legend
Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.
| Name
| Regular
| Good
| Evil
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| Forests
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| Broadleaf Forest
Broadleaf forests change tiles with the seasons.
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| Tropical Broadleaf Rainforest
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| Conifer Forest
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| Mountains
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| Hills
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| Low Mountain
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| Mountain
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| High Mountain
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| Peak
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| Volcano
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| Plains
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| Grassland
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| Savanna
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| Shrubland
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| Deserts
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| Sand Desert
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| Rock Desert
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| Desert Badlands
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| Wetlands
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| Swamp
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| Marsh
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| Ice Biomes
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| Tundra
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| Glacier
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| Water
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| River
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| Ocean
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| Pond
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| Delta
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| Elven retreats
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| Human cities and towns
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| Dwarven mountainhomes and fortresses
Lighter colored fortresses and towns are more populous.
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| Goblin fortresses
Pink ones are more heavily populated than the gray ones.
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| Cave
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| Ruins
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Migrants