List of user character sets

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Contents

[edit] Square tilesets

These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed below. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.

[edit] Anikki

Image:Anikki_square_8x8.png
Author Anikki
Tile Size 8×8
Resolution 640×200 native.
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.


Image:Anikki_square_10x10.png
Author Anikki
Tile Size 10×10
Resolution 800×250 native.
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP
Image:Anikki_square_20x20.png
Author Anikki
Tile Size 20×20
Resolution 1600×500 native.
Comments Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. Download the BMP

[edit] Dorten

Image:720x225_SmoothWalls.PNG
Author Dorten
Tile Size 9×9
Resolution 720×225
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differnces.

[edit] Hanuman

Image:DB_curses_12x12.PNG
Author Hanuman
Tile Size 12×12
Resolution 900×300
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

[edit] Haowan

Image:Haowan_Curses_1440x450.png
Author Haowan
Tile Size 18×18
Resolution 1440×450
Comments An enlarged version of a square version of the default set.

[edit] Herrbdog

Image:Herrbdog_144.png
Author Herrbdog
Tile Size 12×12
Resolution 960×300
Comments A larger version of this tileset is available below.

[edit] Lord Nightmare

Image:CGA8x8thick.png
Author Lord Nightmare/IBM
Tile Size 8×8
Resolution 640×400
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
Lord Nightmare's 8×8 CGA tileset
Image:CGA8x8thin.png
Author Lord Nightmare/IBM
Tile Size 8×8
Resolution 640×400
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Image:EGA8x8.png
Author Lord Nightmare/IBM
Tile Size 8×8
Resolution 640×400
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.

[edit] Maus

Image:Nostalgia_720x225.png
Author maus
Tile Size 9×9
Resolution 720×225
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also available here, and is really nice on a widescreen monitor. An NES palette is available here.

[edit] Markavian

Image:mkv_solidcurses_stairs_960x300.png
Author Markavian
Tile Size 12×12
Resolution 960×300
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Image:Mkv_solidcurses_960x300.png
Author Markavian
Tile Size 12×12
Resolution 960×300
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

[edit] Paul

Image:Paul_10x10.png
Author Paul
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.

[edit] Savok

Savok's tiny, non-updated tileset
Savok's tiny, non-updated tileset
Image:Curses_720x225_8d6752.png
Author Savok
Tile Size 9×9
Resolution 720×225
Comments Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
Note: This tileset is very old. No plans exist to improve it in any way.

[edit] Teeto_K

Image:Teeto_K_18x18.PNG
Author Teeto_K
Tile Size 18×18
Resolution 1440×450
Comments A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.

[edit] Tocky

Image:Tocky_square_10x10.png
Author Tocky
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.

[edit] Unknown

Image:Tileset_unknown_960x300_02.png
Author Unknown
Tile Size 12×12
Resolution 960×300
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown 12×12 v2
Unknown 12×12 v2
Image:Unknown_curses_12x12.png
Author Unknown
Tile Size 12×12
Resolution 960×300
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT

[edit] Xenomorph

Image:Acorntileset8x8.png
Author Xenomorph
Tile Size 8×8
Resolution 640×200
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.

[edit] Yayo

yayo's c64 Tileset
yayo's c64 Tileset
Image:yayo_c64_640x200.png
Author Yayo
Tile Size 8×8
Resolution 640×200
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
yayo's Tunur Tileset
yayo's Tunur Tileset
Image:yayo_tunur_1040x325.png
Author Yayo
Tile Size 13×13
Resolution 1040×325
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)

[edit] Zaratustra

Zaratustra's 8×8 tileset
Zaratustra's 8×8 tileset
Image:Zaratustra_msx.png
Author Zaratustra
Tile Size 8×8
Resolution 640×200 or 640×400
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.

[edit] 16×16 tilesets

The 16×16 tilesets are a subset of square character sets. 16×16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16×16 tiles. Those alternate sets for creatures can be found at graphics sets. If your screen is too small for these, turn on BLACK_SPACE!

[edit] Anikki

Image:Anikki_square_16x16.png
Author Anikki
Tile Size 16×16
Resolution 1280×400 native.
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the suqare set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP

[edit] Flying Mage

Image:Flying_Mage_square_16x16.png
Author Flying Mage
Tile Size 16×16
Resolution 1280×400
Comments A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)

[edit] Guybrush

Guybrush Tileset
Guybrush Tileset
the wilderness...
the wilderness...
Image:Guybrush_square_16x16.png
Author Guybrush
Tile Size 16×16
Resolution 1280×400
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

Image:GuybrushASCII_curses_square_16x16.png
Author Herrbdog, modified by Guybrush
Tile Size 16×16
Resolution 1280×400
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact

[edit] Herrbdog

Image:Herrbdog_16x16_tileset.gif
Author Herrbdog
Tile Size 16×16
Resolution 1280×400
Comments The 16×16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832

[edit] Inquisitor Saturn

Image:MRC_square_16x16.png
Author Inquisitor Saturn
Tile Size 16×16
Resolution 1280×400
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.

[edit] Isenhertz

Isenhertz's tileset in action.
Isenhertz's tileset in action.
Image:16x16_isenhertz_v2.png
Author Isenhertz
Tile Size 16×16
Resolution 1280×400
Comments Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you remove accented letters from names with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).

V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) V1 can still be found here.

[edit] Kaishaku

Image:Kai-1280x400-v2 7512b5.png
Author Kaishaku
Tile Size 16×16
Resolution 1280×400
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.

[edit] Klokjammer

Image:Kjammer square 16x16 v02.png
Author Klokjammer
Tile Size 16×16
Resolution 1280×400
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
Image:Kjammer square 16x16 v00.png
Author Klokjammer
Tile Size 16×16
Resolution 1280×400
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).

[edit] Marble Dice

Image:Md_curses_16x16.png
Author Marble Dice
Tile Size 16×16
Resolution 1280×400
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.

[edit] PTTG

Image:PTTGV2tiles.png
Author PTTG
Tile Size 16×16
Resolution 1280×400
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.

[edit] Red Jack

Image:Redjack17.png
Author Jackard
Tile Size 16x16
Resolution 1280x400
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.

You may download all variations of this tileset here.

[edit] Sappho

Image:Sapphos_square_16x16.png
Author Sappho
Tile Size 16×16
Resolution 1280×400
Comments Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.

[edit] Savok

Image:Savok_curses_1280x400_517caa.png
Author Savok
Tile Size 16×16
Resolution 1280×400
Comments Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.
If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself.
Note: The DFFD version is updated more frequently and has the changelist.

[edit] SL

Image:SL_square_16x16.png
Author User:SL
Tile Size 16×16
Resolution 1280×400
Comments (Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. Forum Thread Download Demo Fortress Map on the DFMA

[edit] Super Foul Egg

Image:SFE_Curses_square_16x16.png
Author Super Foul Egg
Tile Size 16×16
Resolution 1280×400
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site

[edit] Tahin

Image:Tahin_16x16_rounded.png
Author Tahin
Tile Size 16×16
Resolution 1280×400
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.

[edit] The-Moon

Image:Moons_square_16x16.PNG
Author The-Moon
Tile Size 16×16
Resolution 1280×400
Comments Edited Character set of mikemayday and Jackard

[edit] Tyrving

Image:Tyr_1280x400.PNG
Author Tyrving
Tile Size 16×16
Resolution 1280×400
Comments None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.

[edit] Winterwing

Lucida Console with Dystopian Rhetoric objects
Lucida Console with Dystopian Rhetoric objects
Image:Winterwing_Curses_16x16_lucon.png
Author Winterwing
Tile Size 16×16
Resolution 1280×400
Comments Like usual, lucida console with cleartype. Creative, huh. :)

[edit] Yayo

Image:Yayo_c64_1280x400_83b157.png
Author Yayo
Tile Size 16×16
Resolution 1280×400
Comments Name: Yayo's C64; The 16×16 version of Yayo's tileset.

[edit] Zaratustra

Image:Zaratustra_16x16.png
Author Zaratustra
Tile Size 16×16
Resolution 1280×400
Comments Because everyone is making one.

[edit] Non-square tilesets

These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.

[edit] Eagle of Fire

Image:eofshaded800x600pb9_f64ded.png
Author Eagle of Fire
Tile Size 10×12
Resolution 800×600
Comments Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.

[edit] Inquisitor Saturn

Image:MRC_1280x600.png
Author Inquisitor Saturn
Tile Size 16×24
Resolution 1280×600
Comments Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.

[edit] Kein

Kein's Tileset
Kein's Tileset
Image:Kein_640x300.png
Author Kein
Tile Size 8×12
Resolution 640×300
Comments Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend Plac1d's character graphic set. My 640×300, everything completely shaded.

[edit] Lord Nightmare

Image:MDA8x14.png
Author Lord Nightmare/IBM
Tile Size 8×14
Resolution 640×350
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
Image:MDA9x14.png
Author Lord Nightmare/IBM
Tile Size 9×14
Resolution 720×350
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
Image:EGA8x14.png
Author Lord Nightmare/IBM
Tile Size 8×14
Resolution 640×350
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.

Thanks to Zaratustra for poking me into getting this done, and for related help.

Image:EGA9x14.png
Author Lord Nightmare/IBM
Tile Size 9×14
Resolution 720×350
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
Image:VGA8x16.png
Author Lord Nightmare/IBM?
Tile Size 8×16
Resolution 640×400
Comments The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
Image:Lord_Nightmare-Fixedsys-02.png
Author Lord Nightmare/Microsoft
Tile Size 8×15
Resolution 640×375
Comments v2.2 - (v1.0 is here) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
Image:Lord_Nightmare-Fixedsys-03.png
Author Lord Nightmare/Microsoft
Tile Size 8×16
Resolution 640×400
Comments v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
Freehand screenie... ooh, neat! Unreadable.
Freehand screenie... ooh, neat! Unreadable.
Image:Lord_Nightmare_Freehand_10x16.png
Author Lord Nightmare
Tile Size 10×16
Resolution 800×400
Comments v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
Freehand^2 screenie... ooh, neat! Readable. But ugly.
Freehand^2 screenie... ooh, neat! Readable. But ugly.
Image:Lord_Nightmare_Freehand^2_10x16.png
Author Lord Nightmare
Tile Size 10×16
Resolution 800×400
Comments Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
Image:Vintl01.png
Author Lord Nightmare/Victor-Sirius
Tile Size 10×16
Resolution 800×400
Comments The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.

[edit] Lumin

Not shown due to size
Author Lumin
Tile Size 16×32
Resolution 1280×800
Comments Ideas used from several others on this page. I've also added more detail and color to some objects.

[edit] Plac1d

Plac1d's Tileset
Plac1d's Tileset
Image:Plac1d_640x300tileset.png
Author Plac1d
Tile Size 8×12
Resolution 640×300
Comments A tweaked version of Tocky's 10×10 tileset converted to 8×12. Try using this with my graphics set!

Download the .BMP

[edit] Sergius

Image:Sleroux_800x300.png
Author Sergius
Tile Size 10×12
Resolution 800×300
Comments Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).

[edit] Shaja

TerminusAliased text
TerminusAliased text
Terminus24 text
Terminus24 text
Not shown due to size
Author Shaja
Tile Size 20×32
Resolution 1600×800
Comments Alphanumerics based on Dimitar Zhekov's Terminus font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
Not shown due to size
Author Shaja
Tile Size 24×32
Resolution 1920×800
Comments Revised version of my earlier Terminus 20x32 character set for 1920x800 display.

[edit] Thom

Not shown due to size
Author Herrbdog
Tile Size 20×24
Resolution 1600×800
Comments Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...
I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]
Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :)
. . .Note: Winterwing's tileset is now lost. --Savok

[edit] UncleSporky

UncleSporky Tileset
UncleSporky Tileset
UncleSporky Tileset
UncleSporky Tileset
Image:UncleSporky_curses_800x600.png
Author UncleSporky
Tile Size 10×12
Resolution 800×300
Comments

[edit] Xenomorph

Image:Acorntileset.png
Author Xenomorph
Tile Size 8×16
Resolution 640×400
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). Download the BMP.

[edit] Zaratustra

Image:Zaratustra_megazeux2.png
Author Zaratustra
Tile Size 8×14
Resolution 640×350
Comments EGA font with added Megazeux modifications.
Image:Zaratustra_custom800x300ca3.png
Author Zaratustra
Tile Size 10×12
Resolution 800×300, 800×600 (non-reccomended)
Comments Has an appropriate object tileset for v0.23.130.23a (now outdated).

[edit] Tiny tilesets

Sets smaller than 8×8. Used for playing in tiny windows, large grids, display massive maps and perhaps videos.

[edit] Herrbdog

herrbdog's 7x7 tileset
herrbdog's 7x7 tileset
Image:Herrbdog_7x7_tileset.gif
Author herrbdog
Tile Size 7×7
Resolution 560×175
Comments

[edit] Kein

Kein's 5x5
Kein's 5x5
Image:Kein_400x125.png
Author Kein
Tile Size 5×5
Resolution 400×125
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work