Wagon

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(For information on wagons as they pertain to caravans, see Trading.)



In Fortress Mode, you start with a single immobile wagon that that you can break down into three tower cap logs by pressing q, highlighting the wagon, and pressing x. A dwarf with the Carpentry labor enabled will then deconstruct the wagon into its component logs. The items will then be scattered in a slightly wider pattern in that same location. A wagon cannot be used for any other purpose - might as well break it down for the lumber, now or later.

If that dis-assembly is finished while a dwarf is returning to the wagon to haul an item to a stockpile, the dwarf will cancel that job. An announcement will be generated, to the effect of "Job Item lost or misplaced" - don't panic. Nothing has been lost, except that dwarf's train of thought. They may adopt another hauling job, that same or or a different one, and sooner or later that item will get hauled, but that particular job is canceled for that moment.

In rare cases you might start on a level or spot that doesn't have a 3x3 square (e.g. mountain peak). In this case your wagon will be missing/inaccessible via the k or q menu, but your goods will still be there (all?).

Dismantling the wagon when its very near the edge off the map (1-2 tiles) can cause you to lose part of your embark equipment, either because it falls off the map or because it lands in the 1-tile border that dwarfs can't access.

Unless/until you formally designate a new one, the location where your Wagon is (or was) is a default Meeting Area or Meeting Hall. A meeting zone is where any domestic animals or idle dwarfs will congregate in their spare time, and also provide some defense of your equipment from any rhesus macaque or Kobold thiefs before you finish securing your valuables.


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