Talk:Mechanism
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[edit] Quality and reaction time
As to mechanism qualities, it was reported here on the forums with a nice diagram too. -- Jifodus 23:29, 1 January 2008 (EST)
- Unfortunately, the posters to that thread contradict each other as far as "reaction time" is concerned. I personally have my doubts about that claim, but it should be easy to double-check by attaching one lever to two objects using mechanisms of different quality. The "weapon skill" claim I'll take at face-value; the "distance of flinging" I'd want to see independently confirmed.--Maximus 00:43, 2 January 2008 (EST)
moved from article: "The quality of a mechanism controls reaction time in some constructions. (unverified)" --Koltom
I have had a pressure plate attached to multiple bridges. When the pressure plate was triggered they did not open simultaneously. Some possible influences:
- Mechanism quality
- Attachment order
- any attribute of creature(s) stepping on plate
- distance to lever
This bears testing. VengefulDonut 10:49, 28 March 2008 (EDT)
The quality of mechanisms does not affect the speed of bridge raising, when the bridge is raised by a lever. I have counted the frames. In test one, IIRC, I had two * mechanisms. In test two, I had a + and a -.
Also, doors seem to open and close instantly, though I haven't verified that. --Savok
- When operating upright spears the speed is influenced by the dwarf operating the lever (his agility it seems). The speed is however not influenced by the mechanisms quality. Easy to test: Link several spikes to the same lever; all spikes run at the same speed no matter what quality used. I also did a lot of "testing" :O) with bridge flinging; there were no discernible differences. I did however use neither plain nor master mechs as claimed in the forum thread. I was under the impression that bridge reaction speed differs, but im not sure as i did not count, and there could be other reasons for speed difference. linked cages react instantly. --Koltom 23:57, 28 March 2008 (EDT)
- That might not work. A possibility is that speed of each spike is controlled by the average mechanism quality if they all use the same lever. --Savok 00:13, 29 March 2008 (EDT)
[edit] Raw materials
Can mechanisms be made out of stone blocks ? The block page seems to say otherwise. I think it should be stated explicitely in this article, so as to know whether it is advisable or not to import bauxite. --Aykavil 10:48, 10 July 2008 (EDT)
[edit] Artifact Mechanisms
The article on artifacts states that artifacts cannot be destroyed except by throwing them in a chasm or some unit stealing them. So can an artifact mechanism be used for magma floodgates? Bouchart 15:10, 13 July 2008 (EDT)
- Artifacts that are made of a non-magma resistant material will be destroyed by magma. I have dropped worthless rock-trinket artifacts into magma out of spite. They then appear as (lost) on the artifacts screen. Also, the creators didn't seem to care, contrary to what I expected. Pavlov 22:50, 6 August 2008 (EDT)
[edit] Adamantine
I just noticed that you can make Adamantine Mechanisms in a Metalsmith's Forge. Ive edited the article to show this.--mabmoro 19:57, 6 August 2008 (EDT)
- A clarification- its located under Trap Components.--mabmoro 19:57, 6 August 2008 (EDT)

