From DwarfFortressWiki
Surroundings affect the types of plant life, wild animals and creatures which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.
| | Benign | Neutral | Savage
|
| Good | Serene | Mirthful | Joyous Wilds
|
| Neutral | Calm | Wilderness | Untamed Wilds
|
| Evil | Sinister | Haunted | Terrifying
|
[edit] Unique aspects
- Animals: ogre, dark gnome, beak dog, foul blendec, grimeling, werewolf, harpy, troll, strangler, nightwing, ice wolf, blizzard man, sea monster
- Plants: sliver barb, kobold bulb
- Trees: glumprong
- Vermin: demon rat, blood gnat, knuckle worm, phantom spider
[edit] Savage
- Animals: giant eagle, giant cheetah, giant leopard, giant jaguar, giant tiger, giant lion, tigerman, slugman, snailman, leechman, giant desert scorpion, sasquatch, sea serpent
- Plants: whip vine
- Trees: highwood
- Vermin: two-legged rhino lizard, moghopper, fox squirrel, acorn fly